Archive for October, 2011
After I posted my first impressions of the Max Payne 3 trailer, citing the game’s terrible graphics and lack of “Max Payne” atmosphere, quite a few higher-res textured images of Max Payne 3 that DO convey the “Max Payne” atmosphere have found their way on the net, and it looks like it’s shaping up quite nicely.
As many of you know from the post I made about Max Payne 3 on June 10th, 2009, I welcomed the new setting of SÃ£o Paulo, Max’s new look and the new direction the franchise was heading… And I still do. I’m not worried about change, and you guys shouldn’t, either. Especially when Rockstar Games is at the helm.
For those who believe Rockstar has butchered their favourite character, in favour of some generic action hero clone, check out this collection of screens I compiled from Max Payne 3, and tell me that ain’t Max Payne…
I still believe that Rockstar needs to sort out its own rendition of the Max Payne theme we all know so well, as the piano and cello iterations are associated with the first two video-games, so we need something to associate with the third instalment, and I still dislike the writing of Max’s dialogue and the overall atmosphere from the trailer, but trailers quite often don’t reflect the product they’re promoting, even though that’s what they’re supposed to do. I understand that, though, and I’m giving it a chance.
As we get closer to the release date of Max Payne 3, more and more media will be released, and it looks like it’s only going to get better. I think I can speak for all of us, however, when I say we want to see some IN-GAME footage, as that’s going to seal the deal. Rockstar Games are showcasing Max Payne 3 at the New York Comic Con NOW, until October 16th, so if you’re in the area, check it out!
Fergle “Larry David” Gibson,
Writer, Director & Executive Producer.