Excerpt from a yet-to-be-released-interview... 
Wednesday, June 27, 2007, 01:17 AM
Here is an excerpt from a yet-to-be-released interview with the guys at Paynereactor.com that I thought everyone here would be interested in.

Patrick: We've asked you before, but we might as well give it another go... Will there be any bullet-time in "Chapter III" of Payne & Redemption?

Fergle: This is a question that has been brought up amongst fans quite a lot recently, so I feel it's probably the right time to answer it. Although quintessentially "Max Payne", when I first wrote the script to Payne & Redemption, I never had any intention of including bullet-time. This wasn't due to budget constraints, as that has never been an issue... If we wanted to do bullet-time, we'd do bullet-time, and we'd do our best to make it look better than you've seen it before. Instead, it was a decision based upon the fact that I wanted to write something about the psychology behind the character of Max Payne, and not how many cool shots we could pull off in a certain amount of time. "Chapter III" of Payne & Redemption is very much a slow-burning, character-building, thriller of a film, perhaps a bit like Arlington Road in ways, and because of this, has very little action in it at all.

Patrick: But what's a Max Payne film without bullet-time?

Fergle: Well, exactly. If you ask people what one of the main things they remember about the Max Payne videogames is, you can almost guarantee they'll say "bullet-time" - Hell, it's famous for it! But I never totally excluded the idea of having bullet-time in "Chapter III", anyway... The only question was "If we're going to use bullet-time, where do we put it?". Because "Chapter III" just isn't your gung-ho type of film, and I certainly didn't want to use bullet-time for the sake of using it. So after we wrapped production on "Chapter III", I decided to go back to the drawing board, extensively reviewing the rushes, then came to the decision that we'd include *hints* of bullet-time in a few of the key-moment pick-up shots we have to go back and film... One rather "explosive" sequence comes to mind that I am PARTICULARLY looking forward to.

Fergle "Larry David" Gibson,
Writer & Director.

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Comments are now RE-ENABLED... 
Friday, June 22, 2007, 04:35 PM
Comments are now re-enabled. As much as we encourage freedom of speech, and believe everyone should have their say, give the whole "civility" thing a go.

We have temporarily disabled comments on this blog, as many people were abusing this facility and spoiling it for others. If you have any specific questions or queries regarding the film, feel free to e-mail the Payne & Redemption Production Team by clicking on the "Contact Us" link to your right.

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The offline... 
Monday, June 18, 2007, 11:14 PM
In other news, after several "payne-staking" months of editing, the offline (rough cut) has now been completed and is looking VERY sexy indeed. The runtime currently stands at 17 minutes and 10 seconds with an aspect ratio of 2.35:1, but will likely become a little longer (by a few minutes) due to the length of the credits and a few pick-up and practical SFX shots that need to be filmed.

Now, the most common questions I have been receiving recently are "What the hell is taking so damn long?!" and "How much more is there left to do?"... So here I will endeavour to list everything that I can think of...

• Recording the voice-over and re-dubbing any necessary dialogue.
• Making an auto-conform of the film.
• Filming all pick-up & practical SFX shots.
• Creating and composting all CGI FX and clear-up shots.
• Recording the film's musical score.
• Sound engineering, folies, mixing, etc.
• Creating the "Online" - The final, HD version of the film.

And then it'll be ready for distribution around film festivals and on the internet.

Another question I have been asked is "What is the offline exactly?". Here is a quote from a previous post made by Dewi Morgan (Associate Producer)...

Editing is done on a reduced-quality digitisation of the masters, called the "offline". The offline has the exact same timings as the master, so once the editing is done, the changes can be applied to the full-quality masters, to get the finished product.

NOTE: Do not post comments regarding the teaser trailer here.

All the best,

Fergle "Larry David" Gibson,
Writer & Director.

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In a New York minute... 
Monday, June 11, 2007, 04:26 AM
You know, most people hate Mondays... But I think this little update might change a few people's minds just this once.

And now, for your viewing pleasure, I present to you...


Click HERE to download a much better quality, hi-res version - 15MB


Q: Why is the teaser trailer so short? I was hoping for something longer!

A: Teaser trailers, in their nature, "tease", hence why they're called "teaser trailers". If you wanted a longer trailer, then the teaser trailer served its purpose. Other, longer trailers, WILL follow.

Q: OMG - Why did you use such fucking awful Spider-Man-style music in the trailer? WTF! You've wrecked Max Payne for me! MY LIFE IS RUINED!!!

A: The piece of music used in the teaser trailer was chosen because we were looking for something fast-paced and snappy, as my MAIN objective was to get people to sit up and pay attention within one minute, which I think was achieved from the response it received. Again, it served its purpose as a teaser trailer and we'll leave it at that.

Q: I noticed the teaser trailer said "Chapter III" - What does this mean?

A: As mentioned in an interview I did with PayneReactor.com a while back, Max Payne: Payne & Redemption is a six part story. We're starting with part three because we're cool like that. The other chapters (previous or subsequent) have yet to be filmed.

Q: Why wasn't the trailer released in 720p when it's clearly marked "720" in the filename?

A: There was never any intention to release the teaser trailer in 720p, and we have not said otherwise anywhere else. The teaser trailer was edited from rushes of the film that were copied on to SD DVD from the HD SR master tapes, and is why the trailer is comparitively "lo-res" and not as good in quality to what you may be used to seeing from other professional movie trailers on the internet. However, becaused we recorded Payne & Redemption in over THREE-THOUSAND PIXELS ACROSS, the film may very well be released in sizes above and beyond 720p, but you'll have to wait and see to find out.

Q: Why advertise the names of a bunch of unknown actors in the teaser trailer?

A: Where I come from, you give credit where credit's due. Nigel Billing, Kylie Cushman and John Mangan are the stars of this film, and rightfully deserve their names plastered all over this project.

Q: Why wasn't the footage in the teaser trailer black & white? I wanted it to be more like Sin City!

A: Max Payne isn't Sin City - It's Max Payne. If you're so hooked on black & white that the idea of a Max Payne film in colour makes you so sick that you can hardly BARE to carry on living on this COLOURFUL planet, then this isn't the film for you. Neither of the Max Payne games were in black & white, so Payne & Redemption isn't in black & white. End of.

Q: Will the score / soundtrack from the film be anything like the music used in the teaser trailer?

A: The choice of music chosen for the teaser trailer does not at all reflect on the soundtrack or score that will be used in or composed for the film, as this will be very down-beat in tone, even disturbing at times, and more faithful to the game's... As you'd expect from a Max Payne film.

Stay tooned for more updates!

Fergle "Larry David" Gibson,
Writer & Director.

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A few updates... 
Tuesday, June 5, 2007, 11:45 PM
"Editing... It's a Payne in the ass, but someone's gotta do it."

Quote-Book time!



Matteo (the Editor) and I spent God knows how long editing the "Script" version of the film, all to discover that it simply didn't work as well on screen as it did on paper...

"So what did you go and do?", I hear you ask. Well, we basically re-edited the entirety of Chapter III and came up with something we felt to be a lot better than its previous arrangment, and what I felt to be more faithful to the "in medias res" style of story-telling seen in both Max Payne 1 & 2. Such is the joy of editing!... And what's more is, we hope to be finished with the offline THIS WEEK! Alright, perhaps I shouldn't get my hopes up, nor yours, but I seriously want to finish the FUCKER! And soon!

Now, there's been a lot of talk about the trailer recently... Some are asking when it's going to come out, others are saying it's never going to come out, but I'm currently looking at the timeline of some incredibly cool, almost finished, fast-paced footage with the title "PAYNE & REDEMPTION" in there, so it must be "coming soon", right?


Happy camping,

Fergle "Larry David" Gibson,
Writer & Director.

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