In a New York minute... 
Monday, June 11, 2007, 04:26 AM
You know, most people hate Mondays... But I think this little update might change a few people's minds just this once.

And now, for your viewing pleasure, I present to you...

THE TEASER TRAILER! - 9MB





Click HERE to download a much better quality, hi-res version - 15MB

*BELOW IS AN FAQ COMPILED FROM HUNDREDS OF QUESTIONS AND COMMENTS I HAVE RECEIVED REGARDING THE TEASER TRAILER. MORE QUESTIONS AND ANSWERS MAY BE ADDED AT A LATER DATE.*

Q: Why is the teaser trailer so short? I was hoping for something longer!

A: Teaser trailers, in their nature, "tease", hence why they're called "teaser trailers". If you wanted a longer trailer, then the teaser trailer served its purpose. Other, longer trailers, WILL follow.

Q: OMG - Why did you use such fucking awful Spider-Man-style music in the trailer? WTF! You've wrecked Max Payne for me! MY LIFE IS RUINED!!!

A: The piece of music used in the teaser trailer was chosen because we were looking for something fast-paced and snappy, as my MAIN objective was to get people to sit up and pay attention within one minute, which I think was achieved from the response it received. Again, it served its purpose as a teaser trailer and we'll leave it at that.

Q: I noticed the teaser trailer said "Chapter III" - What does this mean?

A: As mentioned in an interview I did with PayneReactor.com a while back, Max Payne: Payne & Redemption is a six part story. We're starting with part three because we're cool like that. The other chapters (previous or subsequent) have yet to be filmed.

Q: Why wasn't the trailer released in 720p when it's clearly marked "720" in the filename?

A: There was never any intention to release the teaser trailer in 720p, and we have not said otherwise anywhere else. The teaser trailer was edited from rushes of the film that were copied on to SD DVD from the HD SR master tapes, and is why the trailer is comparitively "lo-res" and not as good in quality to what you may be used to seeing from other professional movie trailers on the internet. However, becaused we recorded Payne & Redemption in over THREE-THOUSAND PIXELS ACROSS, the film may very well be released in sizes above and beyond 720p, but you'll have to wait and see to find out.

Q: Why advertise the names of a bunch of unknown actors in the teaser trailer?

A: Where I come from, you give credit where credit's due. Nigel Billing, Kylie Cushman and John Mangan are the stars of this film, and rightfully deserve their names plastered all over this project.

Q: Why wasn't the footage in the teaser trailer black & white? I wanted it to be more like Sin City!

A: Max Payne isn't Sin City - It's Max Payne. If you're so hooked on black & white that the idea of a Max Payne film in colour makes you so sick that you can hardly BARE to carry on living on this COLOURFUL planet, then this isn't the film for you. Neither of the Max Payne games were in black & white, so Payne & Redemption isn't in black & white. End of.

Q: Will the score / soundtrack from the film be anything like the music used in the teaser trailer?

A: The choice of music chosen for the teaser trailer does not at all reflect on the soundtrack or score that will be used in or composed for the film, as this will be very down-beat in tone, even disturbing at times, and more faithful to the game's... As you'd expect from a Max Payne film.


Stay tooned for more updates!

Fergle "Larry David" Gibson,
Writer & Director.

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A few updates... 
Tuesday, June 5, 2007, 11:45 PM
"Editing... It's a Payne in the ass, but someone's gotta do it."

Quote-Book time!

*AHEM*

Anyway...

Matteo (the Editor) and I spent God knows how long editing the "Script" version of the film, all to discover that it simply didn't work as well on screen as it did on paper...

"So what did you go and do?", I hear you ask. Well, we basically re-edited the entirety of Chapter III and came up with something we felt to be a lot better than its previous arrangment, and what I felt to be more faithful to the "in medias res" style of story-telling seen in both Max Payne 1 & 2. Such is the joy of editing!... And what's more is, we hope to be finished with the offline THIS WEEK! Alright, perhaps I shouldn't get my hopes up, nor yours, but I seriously want to finish the FUCKER! And soon!

Now, there's been a lot of talk about the trailer recently... Some are asking when it's going to come out, others are saying it's never going to come out, but I'm currently looking at the timeline of some incredibly cool, almost finished, fast-paced footage with the title "PAYNE & REDEMPTION" in there, so it must be "coming soon", right?

;-)

Happy camping,

Fergle "Larry David" Gibson,
Writer & Director.

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RE: Article on Payne & Redemption in PC Zone... 
Monday, May 14, 2007, 03:48 PM
Two consecutive posts?... A day after each other?... I'm on a role!

I know some of you guys aren't really interested in this stuff, but for those who are, here is a web-based version of the article on Payne & Redemption in the UK gaming magazine, PC Zone.

Enjoy.

Fergle "Larry David" Gibson,
Writer & Director.

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RE: Something long awaited and very cool... 
Monday, May 14, 2007, 02:15 AM
Good morning, afternoon, evening, my compadres.

Just wanted to make a formal apology in regards to the delay of the "something long awaited and very cool" thing. Yes, yes, yes, I know what you're thinking - "Empty promises" and all that shiznit. But we really are working as hard and as fast as we can to give YOU, the fans, something very special indeed before the film comes out. If you think all we're doing is sitting on our behinds, scratching our nether regions, drinking beer, and watching endless taped copies of Strictly Come Dancing or Dalziel and Pascoe, you're sorely mistaken. Complications arise, time goes by, but in the end, it WILL be worth it.

Fergle "Larry David" Gibson,
Writer & Director.

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Bang, bang, you're dead... 
Monday, May 14, 2007, 02:07 AM
I've harped on a lot about accuracy. Partly that's because props were my responsibility during shooting, so I see it as important. And partly because discussing it is a good vehicle for trivia that doesn't destroy the plot for you, and it means I can slip in plot-related trivia without getting it censored. I hope, anyway. ;)

One of the things that we spent a lot of time on was guns. I mentioned these earlier: the Director selected each person's weapon carefully, considering their needs, personality and role in the story. He's a bit of a gun-head. Eh, we all are, at least as much as you can be in the UK and stay on the right side of the law.

Max kept the 9mm Beretta M9, which is the military version of the Beretta 92FS - it's the gun everyone thinks of as "Max' gun". I think it suits him. It's the gun the US military use, and it used to be the LAPD's official sidearm, and neither group that selection for no reason. Max is the kind of guy who would stick with tradition like that, so long as it's not forced on him. It's big, heavy, businesslike and masculine, without being pretentiously muscleman-huge. Very Max.

The M9 also happens to be about the Director's favourite gun, though if he had his druthers he'd go for the identical-apart-from-the-caliber .40 M96FS ("It's just one hell of a sexy piece of Italian workmanship", says Fergle). But Max uses the factory-standard M9 in the game, and that really does suit him, so it's one of the aspects of the game we were all really happy to keep in the film.

Personally I prefer the feel of the smaller-framed Beretta 85: the M9 is a bit too much gun for me :). The CZ-75 has become very popular lately, due to an admittedly fairly well-deserved reputation for accuracy (blame Gunsmith Cats for the reputation though), but I imagine the closed slide makes the CZ-75 a bugger to clean out if you get crud in it. And personally I think the Italians have more of a handle than the Czechs on how to make an intensely practical weapon still look viscerally sexy too.

The heroine gets the Springfield V10 .45 ACP. It's a bit of a movie schtick that girls carry small guns: it emphasises their femininity, and those who know guns will know that, in Fergle's very own words, "although it may be small-framed (like Kylie), it packs one hell of a punch" and is "deceptively powerful".

MaxTrivia: This isn't a particularly gun-filled film. The Matrix is the quintessentially gunny film; it has guns. Lots of guns. It was filmed in the US, by people who love guns, and they had gun consultants and experts coming out their ears, and they still cocked it up: rubber guns bounce, plastic guns clatter lightly to the floor, guns and ammo change type from shot to shot, and guns and ammo don't necessarily match up. So far as I know, we've made no cockups with the guns... yet. Obviously, this is mostly because we only have TWO guns. But another part of it is culture: in our film, each actor has a specific weapon that epitomises their character; each actor is fiercely protective of "their" gun, and would definitely notice if it were changed to another. And another part is that we really give a fuck about accuracy. Yes, the actors beat the crap out of the weapons, slide them across concrete or gravel, and I really wish they wouldn't because its a bitch for continuity if they get scratched, not to mention the problems if they dropped one... But we wouldn't use rubber guns, or even plastic - the heft, the movement of the actors, they way they fall: it's all wrong with that level of fakery.

We had lots and lots of shells in this - not close to the Matrix, but a good few hundred, 500 or so empties, a dozen filled ones, plus blanks. And they all needed accounting for. After which, I feel really really great sympathy for the props guys on the Matrix. There isn't one bug that IMDB lists for the Matrix that we might not have made in their place, for all our care.

But we CARE about props. And you know the sad thing? Though we made sure to have exactly the right guns with exactly realistic action and blanks that looked identical to real bullets when loaded and real shells when ejected... odds are that no shots of the guns actually being fired will ever make the final cut, because other than in a pitched gunbattle, weapons being fired offscreen are just more visceral.

But we got it right anyway, because we wanted to have the option to be right, if we wanted.

Thinking about it, we made an effort on the badges too, but I bet the closeups of them never make it either!

Dewi Morgan,
Associate Producer.
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