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"Payne & Redemption seems very ambitious and impressive. Good luck with your project! Looking forward to seeing it." - Sam Lake, creator of Max Payne & writer of the Max Payne videogames.

Just a quick update... 
Saturday, July 21, 2007, 08:15 PM
We've updated the "Trivia" section of the site (which I encourage you ALL to read, as it'll answer many of your questions), and added a short synopsis that we'll add more to at a later point.
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Stay frosty,

Fergle "Larry David" Gibson,
Writer & Director

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A new trailer is on the horizon... 
Monday, July 16, 2007, 11:58 AM
A new trailer is on the horizon, running at approximately one minute and forty-six seconds. Don't worry, it contains plenty of tantalizing, titillating shots, and because we listen to the fans, music from Barney & Friends, too...

... But the big question still remains... Will Nigel Billing be revealed as the main man himself?


Only time will tell...

Stay tuned!

Fergle "Larry David" Gibson,
Writer, Director & All Round Nice Guy.

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Excerpt from a yet-to-be-released-interview... 
Tuesday, June 26, 2007, 06:17 PM
Here is an excerpt from a yet-to-be-released interview with the guys at Paynereactor.com that I thought everyone here would be interested in.
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Patrick: We've asked you before, but we might as well give it another go... Will there be any bullet-time in "Chapter III" of Payne & Redemption?

Fergle: This is a question that has been brought up amongst fans quite a lot recently, so I feel it's probably the right time to answer it. Although quintessentially "Max Payne", when I first wrote the script to Payne & Redemption, I never had any intention of including bullet-time. This wasn't due to budget constraints, as that has never been an issue... If we wanted to do bullet-time, we'd do bullet-time, and we'd do our best to make it look better than you've seen it before. Instead, it was a decision based upon the fact that I wanted to write something about the psychology behind the character of Max Payne, and not how many cool shots we could pull off in a certain amount of time. "Chapter III" of Payne & Redemption is very much a slow-burning, character-building, thriller of a film, perhaps a bit like Arlington Road in ways, and because of this, has very little action in it at all.

Patrick: But what's a Max Payne film without bullet-time?

Fergle: Well, exactly. If you ask people what one of the main things they remember about the Max Payne videogames is, you can almost guarantee they'll say "bullet-time" - Hell, it's famous for it! But I never totally excluded the idea of having bullet-time in "Chapter III", anyway... The only question was "If we're going to use bullet-time, where do we put it?". Because "Chapter III" just isn't your gung-ho type of film, and I certainly didn't want to use bullet-time for the sake of using it. So after we wrapped production on "Chapter III", I decided to go back to the drawing board, extensively reviewing the rushes, then came to the decision that we'd include *hints* of bullet-time in a few of the key-moment pick-up shots we have to go back and film... One rather "explosive" sequence comes to mind that I am PARTICULARLY looking forward to.


Fergle "Larry David" Gibson,
Writer & Director.

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Comments are now RE-ENABLED... 
Friday, June 22, 2007, 09:35 AM
Comments are now re-enabled. As much as we encourage freedom of speech, and believe everyone should have their say, give the whole "civility" thing a go.

We have temporarily disabled comments on this blog, as many people were abusing this facility and spoiling it for others. If you have any specific questions or queries regarding the film, feel free to e-mail the Payne & Redemption Production Team by clicking on the "Contact Us" link to your right.

Thanks,
Webmaster.
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The offline... 
Monday, June 18, 2007, 04:14 PM
In other news, after several "payne-staking" months of editing, the offline (rough cut) has now been completed and is looking VERY sexy indeed. The runtime currently stands at 17 minutes and 10 seconds with an aspect ratio of 2.35:1, but will likely become a little longer (by a few minutes) due to the length of the credits and a few pick-up and practical SFX shots that need to be filmed.

Now, the most common questions I have been receiving recently are "What the hell is taking so damn long?!" and "How much more is there left to do?"... So here I will endeavour to list everything that I can think of...

• Recording the voice-over and re-dubbing any necessary dialogue.
• Making an auto-conform of the film.
• Filming all pick-up & practical SFX shots.
• Creating and composting all CGI FX and clear-up shots.
• Recording the film's musical score.
• Sound engineering, folies, mixing, etc.
• Creating the "Online" - The final, HD version of the film.

And then it'll be ready for distribution around film festivals and on the internet.

Another question I have been asked is "What is the offline exactly?". Here is a quote from a previous post made by Dewi Morgan (Associate Producer)...

Editing is done on a reduced-quality digitisation of the masters, called the "offline". The offline has the exact same timings as the master, so once the editing is done, the changes can be applied to the full-quality masters, to get the finished product.


NOTE: Do not post comments regarding the teaser trailer here.

All the best,

Fergle "Larry David" Gibson,
Writer & Director.

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