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"Payne & Redemption seems very ambitious and impressive. Good luck with your project! Looking forward to seeing it." - Sam Lake, creator of Max Payne & writer of the Max Payne videogames.

MySpace and other news... 
Thursday, October 26, 2006, 08:25 AM
We've finally gotten ourselves a MySpace page - It had to be done, right? Things may not look as great as they could at the moment (especially when people post HUGE images in their comments), but they will soon, so stay tuned!

In other news, "What's happening with the film?!" I hear you cry. Well, we're currently going through this rather time consuming phase called "post production". I'll be honest, I'm a very fastidious person - I manage to piss off the coolest of people with my excessively critical attitude and my constant battle for perfection (just ask my DoP), but I demand excellence in everything I do, everything I'm involved in, and I expect nothing but the best from the people I work with. In other words, if something isn't as damn near perfect as I believe it can be, then it's not good enough! This doesn't mean that you guys are going to be waiting forever to see the film (OK, maybe it does... Only kidding, folks!), it just means that what you finally see will be how it was always intended to be, as opposed to being rushed and slapped together at the last minute in order to meet whatever previous release dates we had planned.

I hope everyone can appreciate this and take the time out to understand why we are going to these lengths to ensure the quality of this film.

Stay frosty,

Fergle "Larry David" Gibson,
Writer & Director.

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That's a wrap!... 
Sunday, October 8, 2006, 05:09 PM
After 1 year, 1 month and approximately 48 hours of intense, gruelling, but thoroughly rewarding work, Max Payne: Payne & Redemption (Chapter III) is now in the can.

The camaraderie, enthusiasm and energy on set unsurpassed anything I've ever worked on in the past, and I want to publicly thank everyone involved with the production for their incredible work, especially the people who stuck by me through thick and thin from the beginning - ALL you guys were absolutely fucking fantastic, and I sincerely hope we all get to work together again in the future!

Watch this space for Payne & Redemption related goodies...

Fergle Gibson,
Writer & Director.

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You hear the one about the fella who died... 
Tuesday, October 3, 2006, 12:34 PM
...went to the pearly gates? St. Peter let him in. Sees a guy in a linen suit producing a film. Says, "Who's that?" St. Peter says, "Oh, that's God. Thinks he's Luke Morgan-Rowe."

Alas my loyal guttersnipes, I am writing this with a sense of inevitability charging my belly, for in approximately 24 hours time the first few shots from Max Payne - Payne & Redemption will be in the can. The discerning fans amongst you will be able to infer from that that we are starting the filming tomorrow! Approximately 18 months since conception, we are merely 100 or so hours away from finishing this magnum opus - yes, yes Mr Director, I know - "Walla walla, what about all lee post-plod work" - I tell you, it'll go quicker than the audiences out of the official MP film :-P Oooo, controversial...

The inevitability I mentioned relates to the fact that, and I'm going to tell you this one more time with all the humility I can summon up, I am the greatest film producer that ever lived. With that in mind, it is inevitable that this film will end up so darn hot that not even Paris Hilton could keep up - in a few months, I promise, you will be furnished with a visual regalement, an auditory delectation and a mental blowout that will encompass you in an vehement orgy of beatitude.

But in the mean time...

Go subscribe to Time magazine. Make a list of the people you'll never be. Add to that list, Luke Morgan-Rowe.

Yours in purgatory,
Luke "Jeff Garlin" Morgan-Rowe
Producer what loves you all really. Really.




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Interview with JeuxVideoPC.com... 
Tuesday, September 19, 2006, 08:41 PM
For those whose French is a little rusty, here is the English version of the interview I recently did with JeuxVideoPC.com...

JeuxVideoPC: I've seen your movie is scheduled for release this summer - Will you meet the planned release date?
Fergle Gibson: We're now filming in October, so any summer release date we had originally planned has now taken a swan dive out of a 50 story building and made pizza Napoletana with the street below. Mais c’est la vie. We're now hoping for a December release.

JeuxVideoPC: Will this movie be only available on the web, or can we hope for a cinematic release?
Fergle Gibson: Due to the whole copyright thing, and not really wanting to wake up one morning with a court subpoena stapled to my door (do they even do that?), we won't be releasing the film publicly in cinemas. However, we WILL be screening it at London's famous and luxurious "Electric Cinema" in Notting Hill by invitation only.

… But for all you normal folk (just kidding), the film will be available to download online, free of charge, in various formats and resolutions.

JeuxVideoPC: What is the main idea behind the story of Max Payne: Payne & Redemption?
Fergle Gibson: The main idea behind Payne & Redemption is to explore the dark depths of Max Payne's psyche, his character, what makes him who he is. I love weird and disturbing character-driven films like "American Psycho", "Se7en" and "One Hour Photo", where a great deal of the time is spent thoroughly fleshing out the characters and allowing the audience to really get inside the heads of the people they're watching. I feel it just makes everything all the more creepy and absorbing to watch.

JeuxVideoPC: How did you obtain the license to "Max Payne"? Do you have a story to tell us about that?
Fergle Gibson: Remedy Entertainment know about the film’s production and haven’t raised any objections. We even have Sam Lake's *personal* endorsement, but we don’t own the license to make a Max Payne film. If we did, my chequebook could probably take a well earned vacation.

JeuxVideoPC: Do you know anything about the creators of the graphic novel scenes in the games, and something about the material that inspired them?
Fergle Gibson: Absolutely. In fact, I've had regular correspondence with a few of the guys at Remedy (who have been an amazing source of information, and only too happy to help out), but I wouldn't feel comfortable with answering for them.

JeuxVideoPC: How do you think the majority of the public will react to Payne & Redemption?
Fergle Gibson: As with everything in life, you'll always have three groups of people: the ones who love what you've done and can't wait to see more, the ones who are totally impartial, and the ones who want to hammer you to a crucifix with long rusty nails the first instance they lay eyes on your work… I’m hoping to attract the first group of people.

JeuxVideoPC: Because of the particular style of the games, do you feel you don't have as much freedom as you would with an original project?
Fergle Gibson: Not at all. I think the games allow us a lot of freedom and flexibility. I mean, you've got the graphic novel aspect, the black & white Sin City style aspect, and the 3D gaming aspect, all of which you can do a lot with, including many things that haven't yet been explored.



Read the rest of the interview here.

Fergle "Larry David" Gibson,
Writer & Director.

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Where's Nigel? (Music video)... 
Friday, September 15, 2006, 04:10 PM
A million Pounds Sterling to the first person who can spot Nigel Billing (A.K.A. Max Payne) in the music video below...

(OK, I'm lying - You get nothing.)

Here's a clue... He's not the guy playing the piano.

You may recognise the music playing on this video from one of the tracks on our audio player... which you'll want to pause, by the way, before you watch the video.



God, we're such a tease, aren't we?

:-P

Keep rockin',

Fergle "Larry David" Gibson,
Writer & Director.

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