Interview #3 (English) 
JeuxVideoPC: I've seen your movie is scheduled for release this summer - Will you meet the planned release date?
Fergle Gibson: We're now filming in October, so any summer release date we had originally planned has now taken a swan dive out of a 50 story building and made pizza Napoletana with the street below. Mais c’est la vie. We're now hoping for a December release.

JeuxVideoPC: Will this movie be only available on the web, or can we hope for a cinematic release?
Fergle Gibson: Due to the whole copyright thing, and not really wanting to wake up one morning with a court subpoena stapled to my door (do they even do that?), we won't be releasing the film publicly in cinemas. However, we WILL be screening it at London's famous and luxurious "Electric Cinema" in Notting Hill by invitation only.

… But for all you normal folk (just kidding), the film will be available to download online, free of charge, in various formats and resolutions.

JeuxVideoPC: What is the main idea behind the story of Max Payne: Payne & Redemption?
Fergle Gibson: The main idea behind Payne & Redemption is to explore the dark depths of Max Payne's psyche, his character, what makes him who he is. I love weird and disturbing character-driven films like "American Psycho", "Se7en" and "One Hour Photo", where a great deal of the time is spent thoroughly fleshing out the characters and allowing the audience to really get inside the heads of the people they're watching. I feel it just makes everything all the more creepy and absorbing to watch.

JeuxVideoPC: How did you obtain the license to "Max Payne"? Do you have a story to tell us about that?
Fergle Gibson: Remedy Entertainment know about the film’s production and haven’t raised any objections. We even have Sam Lake's *personal* endorsement, but we don’t own the license to make a Max Payne film. If we did, my chequebook could probably take a well earned vacation.

JeuxVideoPC: Do you know anything about the creators of the graphic novel scenes in the games, and something about the material that inspired them?
Fergle Gibson: Absolutely. In fact, I've had regular correspondence with a few of the guys at Remedy (who have been an amazing source of information, and only too happy to help out), but I wouldn't feel comfortable with answering for them.

JeuxVideoPC: How do you think the majority of the public will react to Payne & Redemption?
Fergle Gibson: As with everything in life, you'll always have three groups of people: the ones who love what you've done and can't wait to see more, the ones who are totally impartial, and the ones who want to hammer you to a crucifix with long rusty nails the first instance they lay eyes on your work… I’m hoping to attract the first group of people.

JeuxVideoPC: Because of the particular style of the games, do you feel you don't have as much freedom as you would with an original project?
Fergle Gibson: Not at all. I think the games allow us a lot of freedom and flexibility. I mean, you've got the graphic novel aspect, the black & white Sin City style aspect, and the 3D gaming aspect, all of which you can do a lot with, including many things that haven't yet been explored.

JeuxVideoPC: How many guys are attached to your project, and where are they from?
Fergle Gibson: So far we have 14 people on board, including all cast, crew, myself and the Producer. That number will increase as things progress. Everyone is based in sunny old England, apart from the film's composer, who is based in the US.

JeuxVideoPC: What can you tell us about the story?
Fergle Gibson: This film is about Max Payne’s struggle with his inner being, coming to terms with the many tragedies in his life, and how he copes with those tragedies… I’d tell you more, but then I’d have to kill you. I’d also have to track down everyone else who has read this interview and kill them too, which would just prove to be too much hassle.

JeuxVideoPC: When is the story set in relation to the Max Payne videogames, and why did you make this choice?
Fergle Gibson: Payne & Redemption is set somewhere in-between Max Payne 1 & 2. I felt this was a good opportunity to flesh out a gap in Max Payne’s life that hadn’t been covered before, without running the risk of treading on the toes of whoever decides to go ahead with an official Max Payne 3 story.

JeuxVideoPC: Do you favour introspection and psychology, or action scenes and gunfights?
Fergle Gibson: That’s a tough one. I love those “brain in a bucket” movies where you can just sit back, relax and enjoy the ride, but I also love mentally stimulating movies where you’re actually required to think. I believe a Max Payne movie needs to be an amalgamation of the two, but leaning more towards the intellectual side of things.

JeuxVideoPC: How many characters are present in your story?
Fergle Gibson: In this part of the story, Part III, three characters are present.

JeuxVideoPC: How did you decide on the actors for Payne & Redemption?
Fergle Gibson: We carried out an extensive agency search for each one of the three characters, and put together a list of all the actors we thought would fit the bill. After the Producer and I interviewed the actors over lunch and allowed them to read the script, we then narrowed the field down to two actors for each part, screen tested them together, and following extensive reviewing of the footage, ultimately chose the best three actors for the roles.

JeuxVideoPC: Don't you think Mel Gibson could have made a good Max Payne?
Fergle Gibson: I do, yes. He played a very similar role in the 1999 film “Payback”. Who knows, he might land the role of Max Payne in the official movie!

… And before you ask, I don’t know what relation he is to me.

JeuxVideoPC: Will the movie be black and white, in colour, or like Sin City?
Fergle Gibson: The problem with releasing a film like Payne & Redemption in black & white is that it will immediately be compared to Sin City, regardless of the immense amount of old (and new) black & white films already in existence... And heaven forbid what would happen if you chose to add a splash of colour here and there! The good thing, however, is that with modern technology, decisions like these can easily be decided upon in the editing room after the film is in the can, which is what we will do.

JeuxVideoPC: How long will the movie be?
Fergle Gibson: This part of the film, Part III, will be around 20 minutes long, but is part of a much bigger story. The entire story will most likely equal around 1hr 30mins, if not a little longer.

JeuxVideoPC: Will the movie be translated in French?
Fergle Gibson: Translated, no. But the film will be subtitled in Spanish, French, Italian, German, Japanese and Chinese. If anyone wants another language on that list, please let us know!